Monday, April 6, 2020

Blog 4: The Effect of New Materialism


New Materialism reflects how everything surrounding humans influences us, with everything being an agent and groups of agents forming an assemblage or environment. Jane Bennett asks her readers to deconstruct the binary of nature and human to understand these relationships. In dystopian fiction most authors write in an environment that will offer an environment that is both familiar and unfamiliar to the reader. Nature serves its own purpose in most of these books, often functioning as a symbol of freedom.

In each of these dystopian books we see or feel the effects of these objects. In The Road by Cormac McCarthy, we see the effects of both nature and the environment upon the man. One object that has a great effect on him is a Coke can that reminds him of how things used to be. It brings him joy and he lets the boy drink it to let him know what once existed, almost as an affirmation for the boy to trust the ways of the past. With nature, we notice a lack of wildlife that leads to a culture of cannibalism as humans turn on themselves for meat.

In Ready Player One, I previously mentioned in the last blog about Wades mirror and how it does nothing, yet it reminds him of his health and breaks his illusion of a false reality. It allows him to reengage himself with reality while otherwise completely escaping reality. We also see the environment he grows up in, the stacks, as an extreme case of poverty and overpopulation. It paints perfectly how society lost sympathy for lower social classes in this society. Stacks fall daily or weekly with people losing their lives and nobody cares. Similarly, in Parable of the Sower, we see gated communities contribute to an environment that isolates the lower social classes. This ultimately builds up angst and forms a revolution.

A non-novel dystopia is Wall-E, a movie by Disney that follows a little robot and his adventure to space. In this we see a world that has been ravaged and eliminated our familiar idea of nature, leaving a trash filled world rid of all forms of life. The presence of one cockroach ultimately shifts the entire narrative of the film, nature has come back. It leads him to a newer robot, one from space sent to find signs of life on Earth for humans to return. Fast forward to the sight of humans themselves: they are morbidly obese and being pampered to death by robots. Every object in this ship ultimately aids in the comforting and pampering of the humans and subdues them. The humans can’t think or move for themselves and rely on additional things to help them live. This assemblage made humans to comfortable and led them to devolve and lose their agency. The captain is alerted that life is back on Earth, and the humans can escape the ship and return to the planet.

https://www.newstatesman.com/sites/default/files/styles/cropped_article_image/public/blogs_2016/09/1.png?itok=d5KciYsf
In many of these dystopias, I mentioned that feeling of familiarity. We have virtual reality from Ready Player One, gated communities from Parable of the Sower, the commercialism from Wall-E, and well a Coke can like The Road. However, each one spins these objects and environments to make them equally foreign to us, a world where each has gone too far forward or been eradicated. This weird nostalgia formed around things present in our modern lives help to create a dystopian environment that feels all too possible and familiar to us.

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